Economics and society after Covid-19: Europe and Ukraine

Scientists of Igor Sikorsky Kyiv Polytechnic Institute analysed possible transformations of economics and public relations as a result of Covid-19 influense for European countries and Ukraine. Using the methods of intellectual analysis of large data, the regularity of the cyclical occurrence of pandemics of infectious diseases at the beginning of the 21st century was revealed. Thus, over the last 18 years, with a periodicity of 5-6 years, pandemics of coronavirus SARS-CoV (2002-2004), swine flu (2009-2010), Ebola (2014-2015) and coronavirus COVID-19, SARS- CoV-2 (started in 2020) happened simultaneously.

A study of the negative effects of the COVID-19 pandemic on the world economy and international business was conducted. An attempt was made to predict the transformation of the World, Europe and Ukraine after the end of the COVID-19 pandemic. Emphasis is placed on the fact that the pandemic will significantly weaken the old sectors of the economy, which are based on low-skilled labor and old technologies. Thus, over the past six months, travel agencies, logistics and transport, restaurant and hotel business, leisure and hospitality industry, as well as a large number of industrial sectors (excluding agriculture) have suffered significant losses.

Six UN-identified post-coronavirus development megatrends were analyzed. This is the field of big data analysis and hyper-communications; well-being, health and quality of life of people; low-carbon economy and green energy; waste-free production; economics of biological growth; economics of psychological comfort.

It is shown that in international labour cooperation Ukraine can be an active participant in each of these megatrends. In particular, during the quarantine measures in Ukraine, there was an increase of 1.5-2 times in the outsourcing services of Ukrainian IT companies, by 20% -30% in online information and entertainment services, by 40% -60% in online retail and courier sector delivery, 40% -50% in online educational and gaming platforms, 60% 70% in online platforms for organizing and conducting webinars, teleconferences, training platforms, 40% -60% in the pharmaceutical industry.